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 * vim:ts=8:expandtab
 * i3 - an improved dynamic tiling window manager
 * © 2009 Michael Stapelberg and contributors
 * See file LICENSE for license information.
 * include/data.h: This file defines all data structures used by i3
#include <xcb/xcb.h>
#include <xcb/xcb_atom.h>
#include <stdbool.h>

#ifndef _DATA_H
#define _DATA_H
#include "queue.h"

 * To get the big concept: There are helper structures like struct Colorpixel or
 * struct Stack_Window. Everything which is also defined as type (see forward definitions)
 * is considered to be a major structure, thus important.
 * Let’s start from the biggest to the smallest:
 * - An i3Screen is a virtual screen (Xinerama). This can be a single one, though two monitors
 *   might be connected, if you’re running clone mode. There can also be multiple of them.
 * - Each i3Screen contains Workspaces. The concept is known from various other window managers.
 *   Basically, a workspace is a specific set of windows, usually grouped thematically (irc,
 *   www, work, …). You can switch between these.
 * - Each Workspace has a table, which is our layout abstraction. You manage your windows
 *   by moving them around in your table. It grows as necessary.
 * - Each cell of the table has a container, which can be in default or stacking mode. In default
 *   mode, each client is given equally much space in the container. In stacking mode, only one
 *   client is shown at a time, but all the titlebars are rendered at the top.
 * - Inside the container are clients, which is X11-speak for a window.

/* Forward definitions */
typedef struct Cell Cell;
typedef struct Font i3Font;
typedef struct Container Container;
typedef struct Client Client;
typedef struct Binding Binding;
typedef struct Workspace Workspace;
typedef struct Rect Rect;
typedef struct Screen i3Screen;

 * Helper types
typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;

enum {
        BIND_NONE = 0,
        BIND_SHIFT = XCB_MOD_MASK_SHIFT,        /* (1 << 0) */
        BIND_CONTROL = XCB_MOD_MASK_CONTROL,    /* (1 << 2) */
        BIND_MOD1 = XCB_MOD_MASK_1,             /* (1 << 3) */
        BIND_MOD2 = XCB_MOD_MASK_2,             /* (1 << 4) */
        BIND_MOD3 = XCB_MOD_MASK_3,             /* (1 << 5) */
        BIND_MOD4 = XCB_MOD_MASK_4,             /* (1 << 6) */
        BIND_MOD5 = XCB_MOD_MASK_5,             /* (1 << 7) */
        BIND_MODE_SWITCH = (1 << 8)

struct Rect {
        uint32_t x, y;
        uint32_t width, height;

 * Defines a position in the table
struct Cell {
        int row;
        int column;

 * Used for the cache of colorpixels.
struct Colorpixel {
        uint32_t pixel;

        char *hex;

        SLIST_ENTRY(Colorpixel) colorpixels;

 * Contains data for the windows needed to draw the titlebars on in stacking mode
struct Stack_Window {
        xcb_window_t window;
        xcb_gcontext_t gc;
        Rect rect;

        /* Backpointer to the container this stack window is in */
        Container *container;

        SLIST_ENTRY(Stack_Window) stack_windows;

struct Ignore_Event {
        int sequence;
        time_t added;

        SLIST_ENTRY(Ignore_Event) ignore_events;

 * Emulates the behaviour of tables of libxcb-wm, which in libxcb 0.3.4 suddenly vanished.
struct keyvalue_element {
        uint32_t key;
        void *value;

        TAILQ_ENTRY(keyvalue_element) elements;

typedef struct {
        enum xcb_atom_fast_tag_t tag;
        union {
                xcb_get_window_attributes_cookie_t cookie;
                uint8_t override_redirect;
        } u;
} window_attributes_t;

 * Major types

 * The concept of Workspaces is known from various other window managers. Basically,
 * a workspace is a specific set of windows, usually grouped thematically (irc,
 * www, work, …). You can switch between these.
struct Workspace {
        /* Number of this workspace, starting from 0 */
        int num;

        /* x, y, width, height */
        Rect rect;

        /* table dimensions */
        int cols;
        int rows;

        /* These are stored here only while this workspace is _not_ shown (see show_workspace()) */
        int current_row;
        int current_col;

        /* Should clients on this workspace be automatically floating? */
        bool auto_float;
        /* Are the floating clients on this workspace currently hidden? */
        bool floating_hidden;

        Client *fullscreen_client;

        /* The focus stack contains the clients in the correct order of focus so that
           the focus can be reverted correctly when a client is closed */
        SLIST_HEAD(focus_stack_head, Client) focus_stack;

        /* This tail queue contains the floating clients in order of when they were first
         * set to floating (new floating clients are just appended) */
        TAILQ_HEAD(floating_clients_head, Client) floating_clients;

        /* Backpointer to the screen this workspace is on */
        i3Screen *screen;

        /* This is a two-dimensional dynamic array of Container-pointers. I’ve always wanted
         * to be a three-star programmer :) */
        Container ***table;

        /* width_factor and height_factor contain the amount of space (percentage) a column/row
           has of all the space which is available for resized windows. This ensures that
           non-resized windows (newly opened, for example) have the same size as always */
        float *width_factor;
        float *height_factor;

 * Holds a keybinding, consisting of a keycode combined with modifiers and the command
 * which is executed as soon as the key is pressed (see src/command.c)
struct Binding {
        /* Keycode to bind */
        uint32_t keycode;
        /* Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */
        uint32_t mods;
        /* Command, like in command mode */
        char *command;

        TAILQ_ENTRY(Binding) bindings;

 * Holds a command specified by an exec-line in the config (see src/config.c)
struct Autostart {
        /* Command, like in command mode */
        char *command;
        TAILQ_ENTRY(Autostart) autostarts;

 * Holds an assignment for a given window class/title to a specific workspace
 * (see src/config.c)
struct Assignment {
        char *windowclass_title;
        /* floating is true if this was an assignment to the special workspace "~".
         * Matching clients will be put into floating mode automatically. */
        bool floating;
        int workspace;
        TAILQ_ENTRY(Assignment) assignments;

 * Data structure for cached font information:
 * - font id in X11 (load it once)
 * - font height (multiple calls needed to get it)
struct Font {
        /* The name of the font, that is what the pattern resolves to */
        char *name;
        /* A copy of the pattern to build a cache */
        char *pattern;
        /* The height of the font, built from font_ascent + font_descent */
        int height;
        /* The xcb-id for the font */
        xcb_font_t id;

        TAILQ_ENTRY(Font) fonts;

 * A client is X11-speak for a window.
struct Client {
        /* initialized will be set to true if the client was fully initialized by
         * manage_window() and all functions can be used normally */
        bool initialized;

        /* if you set a client to floating and set it back to managed, it does remember its old
           position and *tries* to get back there */
        Cell old_position;

        /* Backpointer. A client is inside a container */
        Container *container;
        /* Because dock clients don’t have a container, we have this workspace-backpointer */
        Workspace *workspace;

        /* x, y, width, height of the frame */
        Rect rect;
        /* Position in floating mode and in tiling mode are saved separately */
        Rect floating_rect;
        /* x, y, width, height of the child (relative to its frame) */
        Rect child_rect;

        /* contains the size calculated from the hints set by the window or 0 if the client
           did not send any hints */
        int proportional_height;
        int proportional_width;

        /* Height which was determined by reading the _NET_WM_STRUT_PARTIAL top/bottom of the screen
           reservation */
        int desired_height;

        /* Name (= window title) */
        char *name;
        /* name_len stores the real string length (glyphs) of the window title if the client uses
           _NET_WM_NAME. Otherwise, it is set to -1 to indicate that name should be just passed
           to X as 8-bit string and therefore will not be rendered correctly. This behaviour is
           to support legacy applications which do not set _NET_WM_NAME */
        int name_len;
        /* This will be set to true as soon as the first _NET_WM_NAME comes in. If set to true,
           legacy window names are ignored. */
        bool uses_net_wm_name;

        /* Holds the WM_CLASS, useful for matching the client in commands */
        char *window_class;

        /* fullscreen is pretty obvious */
        bool fullscreen;

        /* floating? (= not in tiling layout) This cannot be simply a bool because we want to keep track
         * of whether the status was set by the application (by setting WM_CLASS to tools for example) or
         * by the user. The user’s choice overwrites automatic mode, of course. The order of the values
         * is important because we check with >= FLOATING_AUTO_ON if a client is floating. */

        /* Ensure TITLEBAR_TOP maps to 0 because we use calloc for initialization later */

        /* If a client is set as a dock, it is placed at the very bottom of the screen and its
           requested size is used */
        bool dock;

        /* After leaving fullscreen mode, a client needs to be reconfigured (configuration =
           setting X, Y, width and height). By setting the force_reconfigure flag, render_layout()
           will reconfigure the client. */
        bool force_reconfigure;

        /* When reparenting a window, an unmap-notify is sent. As we delete windows when they’re
           unmapped, we need to ignore that one. Therefore, this flag is set when reparenting. */
        bool awaiting_useless_unmap;

        /* XCB contexts */
        xcb_window_t frame;             /* Our window: The frame around the client */
        xcb_gcontext_t titlegc;         /* The titlebar’s graphic context inside the frame */
        xcb_window_t child;             /* The client’s window */

        /* The following entry provides the necessary list pointers to use Client with LIST_* macros */
        CIRCLEQ_ENTRY(Client) clients;
        SLIST_ENTRY(Client) dock_clients;
        SLIST_ENTRY(Client) focus_clients;
        TAILQ_ENTRY(Client) floating_clients;

 * A container is either in default or stacking mode. It sits inside each cell of the table.
struct Container {
        /* Those are speaking for themselves: */
        Client *currently_focused;
        int colspan;
        int rowspan;

        /* Position of the container inside our table */
        int row;
        int col;
        /* Xinerama: X/Y of the container */
        int x;
        int y;
        /* Width/Height of the container. Changeable by the user */
        int width;
        int height;

        /* When in stacking mode, we draw the titlebars of each client onto a separate window */
        struct Stack_Window stack_win;

        /* Backpointer to the workspace this container is in */
        Workspace *workspace;

        /* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
        enum { MODE_DEFAULT = 0, MODE_STACK } mode;
        CIRCLEQ_HEAD(client_head, Client) clients;

 * This is a virtual screen (Xinerama). This can be a single one, though two monitors
 * might be connected, if you’re running clone mode. There can also be multiple of them.
struct Screen {
        /* Virtual screen number */
        int num;

        /* Current workspace selected on this virtual screen */
        int current_workspace;

        /* x, y, width, height */
        Rect rect;

        /* The bar window */
        xcb_window_t bar;
        xcb_gcontext_t bargc;

        /* Contains all clients with _NET_WM_WINDOW_TYPE == _NET_WM_WINDOW_TYPE_DOCK */
        SLIST_HEAD(dock_clients_head, Client) dock_clients;

        TAILQ_ENTRY(Screen) screens;


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